> For the complete documentation index, see [llms.txt](https://imanda-syahrul-ramadhan.gitbook.io/platformars/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://imanda-syahrul-ramadhan.gitbook.io/platformars/master.md).

# Overview

## Introduction

**PLATFORMARS** lets you procedurally generate your level with your own hand-crafted rooms. If you are developing a 2D platformer game using Unity Engine, this tool will come in handy.

## Features

* **Define your own difficulty curve**, generate levels with difficulty variations on each level. First, you have to make the **easiest and the** **hardest levels** as thresholds so the tools can make new patterns from them.
* Generate levels as **prefabs** that contain complete **obstacles** and **environment**.
* Using the **editor window** instead of adding new components to a game object.
* Works for placing only obstacles and environment **sprites** or **tiles** (doesn't work on 3D Model)
* **Demo scene** and **example projects** are included in the **asset package** (Tools + 2D Game Kit).

## System Requirement

**PLATFORMARS** requires atleast **Unity Engine 2019.4** or newer.

{% hint style="info" %}
Not yet tested on the older version of Unity Engine.
{% endhint %}
