Customize the Tools
This section describes things you can do to custom Platformars 2D Level Generator for your needs.
Disabling Icons or Banners
If you want to disable an icon or banner that appears on the top of feature's window.
Adding more Obstacle and Enemy Types
If your game has more obstacles and enemy variations. You can add more types by modifying the enumerators in component assets(Assets/Platformars/Scripts/Runtime/Components). After you added more obstacle types, you also need to modify Level Generator's behaviour to make sure that the generated levels have the obstacle you wanted.
Modifying Level Generator
Platformars right now only provides the linear type of level generation (the end of the level is on the right). If you want to generate different level forms, you can modify the Level Generator's behaviour by accessing Level Generator class on Assets/Platformars/Scripts/Editor/LevelGenerator.cs.
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