Platformars
  • Overview
  • Getting Started
    • Installation
    • Define Obstacle Type
    • Generate Map
    • Generate Levels
    • Customize the Tools
  • FAQ
Powered by GitBook
On this page
  • Disabling Icons or Banners
  • Adding more Obstacle and Enemy Types
  • Modifying Level Generator

Was this helpful?

  1. Getting Started

Customize the Tools

This section describes things you can do to custom Platformars 2D Level Generator for your needs.

Disabling Icons or Banners

If you want to disable an icon or banner that appears on the top of feature's window.

Adding more Obstacle and Enemy Types

If your game has more obstacles and enemy variations. You can add more types by modifying the enumerators in component assets(Assets/Platformars/Scripts/Runtime/Components). After you added more obstacle types, you also need to modify Level Generator's behaviour to make sure that the generated levels have the obstacle you wanted.

Modifying Level Generator

Platformars right now only provides the linear type of level generation (the end of the level is on the right). If you want to generate different level forms, you can modify the Level Generator's behaviour by accessing Level Generator class on Assets/Platformars/Scripts/Editor/LevelGenerator.cs.

PreviousGenerate LevelsNextFAQ

Last updated 3 years ago

Was this helpful?