Define Obstacle Type
This section explains
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This section explains
Last updated
Was this helpful?
Make sure Obstacle Maker Window's opened. You can open this feature from menu Tools/Platformars/Obstacle Maker.
First, you have to enter the number of game objects you wanted to define. Gameobject fields will appear based on the number you enter.
After you put every game object into each field, choose the obstacle type for the game objects.
Finally, click Define Obstacle Type button and a new component will be added to each game object.
To change obstacle type is easy
By default, Platformars provides only 4 types of obstacles which are Destroyable, Hazard, Ground and Flying Enemy. In case your game has more complex obstacles, you can add your own obstacle type by following this guide.