Platformars
  • Overview
  • Getting Started
    • Installation
    • Define Obstacle Type
    • Generate Map
    • Generate Levels
    • Customize the Tools
  • FAQ
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  • Define Obstacles
  • Changing Obstacle Type
  • Adding New Types of Obstacle

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  1. Getting Started

Define Obstacle Type

This section explains

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Last updated 3 years ago

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Define Obstacles

Make sure Obstacle Maker Window's opened. You can open this feature from menu Tools/Platformars/Obstacle Maker.

First, you have to enter the number of game objects you wanted to define. Gameobject fields will appear based on the number you enter.

After you put every game object into each field, choose the obstacle type for the game objects.

Finally, click Define Obstacle Type button and a new component will be added to each game object.

Changing Obstacle Type

To change obstacle type is easy

Adding New Types of Obstacle

If the desired obstacle type is not on the list, you can add your own obstacle type .

By default, Platformars provides only 4 types of obstacles which are Destroyable, Hazard, Ground and Flying Enemy. In case your game has more complex obstacles, you can add your own obstacle type by following .

here
this guide
Menu location
Obstacle Maker Window
Adding game objects
Log Message
Example of the defined obstacle